![]() Holding forward or backwards on the joystick wile pressing a Strong button at a close distance can make the fighter perform an unblockable throw.Players can no longer see Teammate Affinities in the Character Select screen.Players can now use the new "Roulette?" slot in the character select screen to randomize the choices for the remainder of their team.Extra Mode users can now cancel their sidestep dodge into a unique attack (similar to The King of Fighters '95).Advanced Mode users can now fill up their Gauge while in "MAX" state.Both Command Modes are updated with new techniques and updated Power Gauges (the latter of which gains efficiency as more allies are defeated).The winner of each fight receives some of their vitality back and goes on to fight the next person on the opposing team, continuing until all fighters from one team are eliminated. In addition to the traditional match condition of best-of-three rounds between two fighters (which can be enabled by the arcade operator or in the home version), the game's main match condition is having teams of three competing against each-other in single-elimination rounds. Most of the gameplay remains the same as its predecessor, with some new additions and changes (including updated movelists for all characters). ![]() The King of Fighters '98 plays like a traditional 2D fighting game, using four buttons (Light Punch, Light Kick, Strong Punch, and Strong Kick). It received numerous revisions and console versions (the latter adding updated 3D backgrounds and arranged soundtracks, with some versions having online multiplayer). ![]() Titled The King of Fighters '98: Ultimate Match, this version features the entire roster from the series (prior to '98), and revamped Command Modes (including a new "Ultimate" mode), and revamped UI. Most of the characters from all games in the series are playable, with original antagonist Rugal Bernstein returning as the game's final boss.Īlong with numerous ports and re-releases, the game received an enhanced remake for arcades to celebrate the game's 10th anniversary. It further updates the Command Mode system introduced in the previous game (while removing the "worldwide festival" aesthetic). The fifth installment of the King of Fighters series (and the sequel to The King of Fighters '97), King of Fighters '98 brings together most of the roster in the series for a non-canonical "Dream Match". It was subsequently released for the Neo Geo AES and Neo Geo CD later that year. * KOF is fully packed with content to enjoy: Includes a Gallery with movies and voices, and a new DJ STATION with over 300 popular songs from the KOF series and more.The King of Fighters '98: The Slugfest (known in Japan as The King of Fighters '98: Dream Match Never Ends) is a 2D tag-team fighting game developed and released by SNK for arcades (running Neo Geo MVS hardware) on July 23, 1998. There are also a variety of battle options that allow you to choose how you want to play! * Easy and versatile online play: Rollback netcode has been adopted to reduce lag in online matches. Enjoy an unprecedented sense of speed and freshness! * The culmination of the series' battle system: Inheriting the series' traditional 3-on-3 team battle, KOF XV also features a new system. This time, the story is coming to an explosive climax! * KOF's story reaches its climax!: The latest KOF Saga continues from the previous title in Story Mode. * A total of 39 characters are participating!: Classic popular characters, revived characters, new characters, and more! The most epic dream match in KOF history is about to begin! Six years have passed since the last title in the series, and now KOF XV surpasses all of its predecessors in terms of graphics, systems, and online experience! The new "The King of Fighters XV" that transcends everything!Since its debut in 1994, the KOF fighting game series has been driving the world to excitement with its appealing characters and unique game system.
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